Лягушка-спороносSporeback Frog Существо 5
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Крупный Животное
Description
This рытьёing frog digs itself into moist earth so poisonous moss and toxic mushrooms can grow on its body.
Вспомнить информацию - Animal ( Природа): СЛ 20
Неспециализированное знание: СЛ 18
Специализированное знание: СЛ 15
Вспомнить информацию - Animal ( Природа): СЛ 20
Неспециализированное знание: СЛ 18
Специализированное знание: СЛ 15
Source Howl of the Wild
Perception +12; low-light vision
Skills Acrobatics +10, Athletics +12 ((+16 to High Jump or Long Jump)), Stealth +13
Str +4, Dex +3, Con +5, Int -4, Wis +2, Cha +1
AC 21; Fort +15, Ref +12, Will +9
HP 94; Resistances poison 8; Weaknesses fire 4
Speed 25 feet, burrow 20 feet
Melee Grab jaws +13 [+8/+3], Damage 2d8+6 piercing plus Melee reach 15 feet), Effect seed spores tongue +15 [+10/+5] ( Seed Spores A creature hit by the sporeback frog's tongue Strike takes 1d6 persistent poison damage as fungal spores begin to grow.Soporific Spores mental, poison) The sporeback frog shakes the plants and fungi on its back until they emit a cloud of spores in a 20-foot emanation. All creatures in the area must succeed a DC 22 Fortitude save or become clumsy 2 and stupefied 2 for 1 minute (clumsy 3 and stupefied 3 on a critical failure). This ability can't be used again for 1d4 rounds. (
Perception +12; low-light vision
Skills Acrobatics +10, Athletics +12 ((+16 to High Jump or Long Jump)), Stealth +13
Str +4, Dex +3, Con +5, Int -4, Wis +2, Cha +1
AC 21; Fort +15, Ref +12, Will +9
HP 94; Resistances poison 8; Weaknesses fire 4
Speed 25 feet, burrow 20 feet
Melee Grab jaws +13 [+8/+3], Damage 2d8+6 piercing plus Melee reach 15 feet), Effect seed spores tongue +15 [+10/+5] ( Seed Spores A creature hit by the sporeback frog's tongue Strike takes 1d6 persistent poison damage as fungal spores begin to grow.Soporific Spores mental, poison) The sporeback frog shakes the plants and fungi on its back until they emit a cloud of spores in a 20-foot emanation. All creatures in the area must succeed a DC 22 Fortitude save or become clumsy 2 and stupefied 2 for 1 minute (clumsy 3 and stupefied 3 on a critical failure). This ability can't be used again for 1d4 rounds. (